
Some people are a little squeamish about grave robbing. Just take care where you sell or display these items. These can be powerful and grand items from bygone eras.
Pathfinder beast shape magic item full#
These places are full of old treasures left behind, and they are ripe for plunder by adventurers willing to brave the dangers!įorgotten Crypts and Tombs are of course always full of what are commonly called “Grave Goods” or items given to those entombed for use in the afterlife. These are places of old power and people long disappeared. Lost Dungeons, buried cities, and ancient ruins. While it is more likely for these villains to have treasure rooms full of jewels and coins, there is of course always a chance for a magical item or two to show up! What better way to do that than to raid their treasure troves and take several bags of treasure. Mad King/Evil Merchant are individuals who need to be taken down a peg. Surely a Wizard won’t miss if just a few magic items go missing, will they? Wizard’s Towers are remote and protected far away from the prying eyes of the masses and act as great places for the Lone NPC Wizards to do research and store their vast amounts of treasures. A DM can have a trove of items waiting in a Dragon’s Cave or a Troll’s hideout. Monster Hoards are the most common place players are going to find stacks of magical items in addition to the normal bed of Gold and Jewels. In all of Pathfinder, the most common way to acquire magical items from potions to artifacts is through looting spoils of an adventure. These items are at a +5 with one or more special abilities on them. Major Magical Items are the top tier for most items. Medium Magical Items are a step above, with items somewhere between +3 and +4 with one or two extra special abilities. Minor Magical Items are lower-powered items around the +1 or +2 range with maybe 1 extra special ability. Items are also broken down into average power levels i.e. When pricing these items out, typically one-time use items are the least expensive with the top expenses going to permanently enchanted items. Some of these items can also have charges like Wands or Staves, but those are typically secondary to the power of their permanent abilities. Items with Permanent Enchantments are somewhat self-explanatory and encompass things like Magic Armor, Magic Weapons, Magic Rings, Rods, Wondrous Items, Artifacts, Intelligent Items, Cursed Items, and Relics. Typically when those charges are spent, the magic of the item is gone, but there are variant rules for Recharging Magical Items. Items with Charges, such as Wands or Staves, have a limited number of charges contained within them to fuel their magical abilities. They are consumed for a one-time effect and are either gone or useless afterward. One-time use items are items such as Potions, Oils, and Scrolls.

The easiest way to start is to break it down between one-time use items, items with charges, and items with permanent enchantments.
